Everyone has the opportunity to create their reality and future. In this talk, Judith Okonkwo emphatically states that ‘the only limitation to content in virtual reality (VR) is the imagination of the creator.’
Attention innovators: here’s your chance to showcase tech & science projects and benefit from international promotion among a tech-oriented crowd, media, industry representatives and business professionals for free. The digital campaign, “Bringing tech&science closer to people,” carried out under the auspices of UNESCO, is here to celebrate innovators and inventors and the world-changing solutions they are working on.
Virtual reality is back with better graphics, better hardware, and more applications. Several technologies will soon be released to the general market to further immerse mainstream users in their digital experiences while expanding the applications of virtual reality.
Can you improve the innovation process as well as reducing the cost of engaging with users, developing new ideas and prototyping and testing solutions by making use of virtual environments? Jeffrey Philips and Jena Ball point the way.